########################################
Sichtbarkeits-Boundingbox
########################################

[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.


[tex_detail_factor]
0.5

########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture\MEPBus_SkinsArt
0

[CTCTexture]
farbschema_tex1
basedireita.bmp

[CTCTexture]
farbschema_tex2
baseesquerda.bmp

[CTCTexture]
bancos
bancos.bmp

[CTCTexture]
bancosespeciais
bancos especiais.bmp

[CTCTexture]
balaustres
balaustres.bmp

###################
Texturas de texto
###################


PLACA/CHAPA:
0
[texttexture]
ident
Kennz_DtAlt
128
64
0
230
230
230


PREFIXO:
1
[texttexture]
number
StreetBerlin
128
32
1
0
0
0

###################
Script-Texturen:
###################

0: Krüger-Speicher
[scripttexture]
128
32

1: Krüger-Flipdot-Alphakanal
[scripttexture]
1024
256

########################################
[LOD]
0.1
########################################


######################################## SANFONA
######################################## SANFONA
######################################## SANFONA
######################################## SANFONA



###############################################
Dummies für die Animation


[mesh]
sanfonaMEP\sanfonaMEP_apoio1.o3d

[newanim]
origin_trans
0.000
-3.796
0.503
anim_rot
articulation_0_beta
0.25

[newanim]
origin_trans
0.000
-3.796
0.503
origin_rot_y
-90
anim_rot
articulation_0_alpha
0.25

[mesh]
sanfonaMEP\sanfonaMEP_apoio2.o3d

[newanim]
origin_trans
0.000
-4.016
0.503
anim_rot
articulation_0_beta
0.50

[newanim]
origin_trans
0.000
-4.016
0.503
origin_rot_y
-90
anim_rot
articulation_0_alpha
0.50

[mesh]
sanfonaMEP\sanfonaMEP_apoio3.o3d

[newanim]
origin_trans
0.000
-4.236
0.503
anim_rot
articulation_0_beta
0.75

[newanim]
origin_trans
0.000
-4.236
0.503
origin_rot_y
-90
anim_rot
articulation_0_alpha
0.75

[mesh]
sanfonaMEP\sanfonaMEP_apoio4.o3d

[newanim]
origin_trans
0.000
-4.456
0.503
anim_rot
articulation_0_beta
1.00

[newanim]
origin_trans
0.000
-4.456
0.503
origin_rot_y
-90
anim_rot
articulation_0_alpha
1.00


**************************************
               SANFONA EXTERNA
**************************************

[mesh]
sanfonaMEP\sanfonaMEP_ALTA_sanfona_ext.o3d

[illumination_interior]
-1
-1
-1
-1

[smoothskin]

[setbone]
Gelenk_xxx_Gelenk_A
0

[setbone]
Gelenk_xxx_Gelenk_B
1

[setbone]
Gelenk_xxx_Gelenk_C
2

[setbone]
Gelenk_xxx_Gelenk_D
3

**************************************
               SANFONA INTERNA
**************************************

[mesh]
sanfonaMEP\sanfonaMEP_sanfona_int.o3d

[illumination_interior]
0
1
2
3

[smoothskin]

[setbone]
Gelenk_xxx_Gelenk_A
0

[setbone]
Gelenk_xxx_Gelenk_B
1

[setbone]
Gelenk_xxx_Gelenk_C
2

[setbone]
Gelenk_xxx_Gelenk_D
3


**************************************
               PEGADOR INTERNO NA SANFONA
**************************************


# bagulho intenro da sanfona
[mesh]
sanfonaMEP\sanfonaMEP_pegador_meio_articulacao.o3d

[newanim]
origin_trans
0.000
-4.031
0.617
anim_rot
articulation_0_beta
0.5

[newanim]
origin_trans
0.000
-4.031
0.617
origin_rot_y
90
anim_rot
articulation_0_alpha
-0.5

[illumination_interior]
0
1
2
3

**************************************
              MEIA LUA
**************************************


# meia lua

[mesh]
xFrente\frente_piso_sanfona_meia_lua.o3d

[newanim]
origin_trans
0.000
-4.456
0.503
anim_rot
articulation_0_beta
1

[illumination_interior]
0
1
2
3

[mesh]
xFrente\frente_piso_sanfona_reto.o3d

[illumination_interior]
0
1
2
3



######################################## FIM SANFONA
######################################## FIM SANFONA
######################################## FIM SANFONA
######################################## FIM SANFONA




[mesh]
extras\extras_rodafrente2.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
1
3.275
0.51
		
anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1


[newanim]

origin_trans
1
3.275
0.51
origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105


[mesh]
extras\extras_rodafrente1.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
-1
3.275
0.51
anim_rot
Wheel_Rotation_0_L
57.295779513082320876798154814105
[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_L
1
[newanim]
origin_trans
-1
3.275
0.51
origin_rot_y
90
anim_rot
Axle_Steering_0_L
57.295779513082320876798154814105





[mesh]
extras\extras_rodatras2.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
1
-2.615
0.51
anim_rot
Wheel_Rotation_1_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_R
1



[mesh]
extras\extras_rodatras1.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
-1
-2.615
0.51
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1

**************************************
                CARROCERIA
**************************************

[mesh]
xFrente\frente_lateraldir.o3d


[illumination_interior]
-1
-1
-1
-1


[matl]
basedireita.bmp
0

[matl_envmap]
envmap.bmp
0.05

--

[mesh]
xFrente\frente_lateraldir_mascara.o3d


[illumination_interior]
-1
-1
-1
-1

--

[mesh]
xFrente\frente_lateralesq.o3d


[illumination_interior]
-1
-1
-1
-1

[matl]
baseesquerda.bmp
0

[matl_envmap]
envmap.bmp
0.05

--

[mesh]
xFrente\frente_lateralesq_mascara.o3d


[illumination_interior]
-1
-1
-1
-1

--

[mesh]
xFrente\frente_dianteira.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
basedireita.bmp
0

[matl_envmap]
envmap.bmp
0.05

--

[mesh]
xFrente\frente_dianteira_mascara.o3d

[illumination_interior]
-1
-1
-1
-1

--


[mesh]
xFrente\frente_logomep.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
logomep.bmp
0

[matl_envmap]
envmap.bmp
0.5

[matl_change]
logomep.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
lightmap.bmp

[matl_lightmap]
lightmap.bmp

--


[mesh]
xFrente\frente_teto.o3d


[illumination_interior]
-1
-1
-1
-1

[matl]
basedireita.bmp
0

[matl_envmap]
envmap.bmp
0.05

--

[mesh]
xFrente\frente_tampao1.o3d


[illumination_interior]
-1
-1
-1
-1

[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_rot_z
90
anim_trans
cp_fahrerfenster_pos
0.7


--

[mesh]
xFrente\frente_tampao2.o3d


[illumination_interior]
-1
-1
-1
-1


[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_rot_z
90
anim_trans
cp_fahrerfenster_pos
0.7


--

[mesh]
xFrente\frente_farol.o3d

[illumination_interior]
-1
-1
-1
-1

---

[mesh]
xFrente\frente_seta.o3d


[illumination_interior]
-1
-1
-1
-1

[mesh]
xFrente\frente_base_lanternas.o3d


[illumination_interior]
-1
-1
-1
-1



---------

[mesh]
xFrente\frente_embaixo.o3d


[illumination_interior]
-1
-1
-1
-1

--

[mesh]
xFrente\frente_prefixos.o3d


[illumination_interior]
-1
-1
-1
-1

[matl]
prefixo.bmp
0

[useTextTexture]
1

[matl_alpha]
2



### ITINERARIO BASE (O SUPORTE, FUNDO ETC)

[mesh]
xFrente\frente_itinerario.o3d


[illumination_interior]
0
1
2
3


####################################################

### ITINERARIO LINHA


[mesh]
xFrente\frente_itinerario_linha.o3d

[illumination_interior]
-1
-1
-1
-1

--------------

[matl]
matrix-fonte.bmp
0

[matl_transmap]
\S:1

[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_LM.bmp
elec_bus_main


#####################################################

### ITINERARIO ESTADO 1

[mesh]
xFrente\frente_itinerario_status1.o3d

[visible]
MepStatusLetreiro
1

[illumination_interior]
-1
-1
-1
-1

--------------

[matl]
matrix-fonte.bmp
0

[matl_transmap]
\S:1

[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_LM.bmp
elec_bus_main


#####################################################

### ITINERARIO ESTADO 2

[mesh]
xFrente\frente_itinerario_status2.o3d

[visible]
MepStatusLetreiro
2

[illumination_interior]
-1
-1
-1
-1

--------------

[matl]
matrix-fonte.bmp
0

[matl_transmap]
\S:1

[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_LM.bmp
elec_bus_main


-----------------------

[mesh]
xFrente\frente_retrovisor_direito.o3d

[illumination_interior]
-1
-1
-1
-1

#############################

[mesh]
xFrente\frente_retrovisor_esquerdo.o3d

[illumination_interior]
-1
-1
-1
-1


#####################################

---

[mesh]
xFrente\frente_borracha_parachoque.o3d

[illumination_interior]
-1
-1
-1
-1

---

[mesh]
xFrente\frente_chapa_fundovermelho.o3d

[illumination_interior]
-1
-1
-1
-1

---

[mesh]
xFrente\frente_chapa_texto.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
chapa.bmp
0

[useTextTexture]
0

[matl_alpha]
2

[matl_texadress_clamp]
---

[mesh]
xFrente\frente_limpadores.o3d

[illumination_interior]
-1
-1
-1
-1

---




---

[mesh]
xFrente\frente_luzinha_teto.o3d


[illumination_interior]
-1
-1
-1
-1

---


[mesh]
xFrente\frente_lanterna1.o3d


[illumination_interior]
-1
-1
-1
-1

---



[mesh]
xFrente\frente_lanterna2.o3d


[illumination_interior]
-1
-1
-1
-1

---



[mesh]
xFrente\frente_lanterna3.o3d


[illumination_interior]
-1
-1
-1
-1

---



[mesh]
xFrente\frente_lanterna4.o3d


[illumination_interior]
-1
-1
-1
-1

---



[mesh]
xFrente\frente_lanterna5.o3d


[illumination_interior]
-1
-1
-1
-1

---



[mesh]
xFrente\frente_lanterna6.o3d


[illumination_interior]
-1
-1
-1
-1

---





################################################	

LUZES E LANTERNAS EXTERNAS

################################################	
Scheinwerfer und Lichtquellen


	Erzeugt Scheinwerfer. Es k?nnen mehrere erstellt werden, jedoch kann stets nur einer
	zum Einsatz kommen. Welcher das ist, wird mit der Variable "Spot_Select" eingestellt.
	Ist diese negativ, wird kein Scheinwerfer aktiviert.

	Angaben:
		pos_x,
		pos_y,
		pos_z,
		dir_x,
		dir_y,
		dir_z,
		R,
		G,
		B,
		Range,
		InnerCone (Spot) [?], 
		OuterCone (Falloff) [?]



Fernlicht:

[spotlight]
0
5
0.763
0
1
-0.3
233
233
255
500
30
70

Abblendlicht:

[spotlight]
0
5
0.763
0
1
-0.3
255
255
233
100
30
70



	[light_enh_2]
	pos_x
	pos_y
	pos_z			position
	dir_x
	dir_y
	dir_z			direction
	up_x
	up_y
	up_z			vector pointing up (if rotating = 2) or rotation axis (if rotating = 1)
	omni			0 = directional light, 1 = omnidirectional light
	rotating		0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis),
				2 = light will rotate to user (around all axis)
	r			color
	g			color
	b			color
	size			meters
	conesize_inner_angle	degree, angle of inner cone (full brightness)
	conesize_outer_angle	degree, angle of outer cone (beginning of visibility)
	fading_variable		0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used
	factor			factor multiplied
	z-offset		offset of spot from position to user (if the light would
					be inside of a solid object, you can make it visible
					with this parameter; just set it e.g. two times of the
					radius of the solid object.
	parameters		0 = none
				+ 1 = star
				+ 2 = no fog effect
				+ 4 = only effects
	cone			light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light)
	timeconst		time constant. It controls how much time the light will need to reach 63% of the illumination intensity
				(or 27% in case of switch off)
	bitmap			effect texture (if "" then standard texture will be used)
	
enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros)


Positionslichter vorn
LUZES DE NAVEGA??O, aqeulas acima do letreiro

#frente

[light_enh_2]
0.79238
6.21887
2.96182
0
1
0
0
0
1
0
0
255
230
140
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03

[light_enh_2]
-0.79238
6.21887
2.96182
0
1
0
0
0
1
0
0
255
230
140
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03


Fernlicht:
Farol alto (os 2)

[light_enh_2]
-1.00444
6.76524
0.96534
0
1
0
0
0
1
0
0
200
200
255
0.4
50
150
lights_fern
3.0
0.15
1
1
0.1

[light_enh_2]
1.00444
6.76524
0.96534
0
1
0
0
0
1
0
0
200
200
255
0.4
50
150
lights_fern
3.0
0.15
1
1
0.1



###########################

# FAROL 1

[light_enh_2]
-0.84669
6.77993
0.95821
0
1
0
0
0
1
0
0
255
255
200
0.4
50
190
lights_abbl
1.5
0.15
1
1
0.1

[light_enh_2]
0.84669
6.77993
0.95821
0
1
0
0
0
1
0
0
255
255
200
0.4
50
190
lights_abbl
1.5
0.15
1
1
0.1


# FAROL 2

[light_enh_2]
-0.66855
6.785
0.95896
0
1
0
0
0
1
0
0
255
255
200
0.4
50
190
lights_abbl
1.5
0.15
1
1
0.1

[light_enh_2]
0.66855
6.785
0.95896
0
1
0
0
0
1
0
0
255
255
200
0.4
50
190
lights_abbl
1.5
0.15
1
1
0.1


######################

Blinker
setas:

#direita

---


[light_enh_2]
1.16414
6.69672
0.9636
0
1
0
0
0
1
0
0
200
130
0
0.2
150
200
lights_blinker_r
1.0
0.1
1
1
0.03

#esquerda

[light_enh_2]
-1.16414
6.69672
0.9636
0
1
0
0
0
1
0
0
200
130
0
0.2
150
200
lights_blinker_l
1.0
0.1
1
1
0.03

**********

SETAS LATERAIS PERTO DA JANELA DO MOTORA E PORTA



[light_enh_2]
1.26606
5.94301
0.94197
1
0
0
0
0
1
0
0
200
130
0
0.2
150
200
lights_blinker_r
1.0
0.1
1
1
0.03

#esquerda

[light_enh_2]
-1.26606
5.94301
0.94197
-1
0
0
0
0
1
0
0
200
130
0
0.2
150
200
lights_blinker_l
1.0
0.1
1
1
0.03

**********

SETAS DOS LADOS
ESQUERDO

#esquerdo perto da roda

[light_enh_2]
-1.25888
4.13711
0.84802
-1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_l
1.0
0.1
1
1
0.03

#esquerdo meio

[light_enh_2]
-1.25888
0.37693
0.84802
-1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_l
1.0
0.1
1
1
0.03


#esquerdo final

[light_enh_2]
-1.25888
-3.33715
0.84802
-1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_l
1.0
0.1
1
1
0.03

DIREITO

#direito perto da roda

[light_enh_2]
1.25888
4.13711
0.84802
1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_r
1.0
0.1
1
1
0.03

#direito meio

[light_enh_2]
1.25888
0.37693
0.84802
1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_r
1.0
0.1
1
1
0.03


#direito final

[light_enh_2]
1.25888
-3.33715
0.84802
1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_r
1.0
0.1
1
1
0.03


Seitenblinker
indicadores secundarios
Heckblinker tirei verdps
Kennzeichenbeleuchtung
luz da placa tirei
R?cklichter 
TRAZEIRAS tirei
Bremslichter










#########

###################################################################
INTERIOR
*******************************************************************
###################################################################

[mesh]
xFrente\frente_aaa_interior.o3d

[illumination_interior]
0
1
2
3

---

[mesh]
xFrente\frente_janelas_borrachas.o3d

[illumination_interior]
-1
-1
-1
-1

---

[mesh]
xFrente\frente_janelas_borrachas_mascara.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
preto-janela-motorista.bmp
0

[matl_envmap]
envmap_preto_mascara.bmp
1

---

[mesh]
xFrente\frente_teto_int.o3d

--------

[illumination_interior]
0
1
2
3

[matl]
bagulhos.bmp
0

[matl_lightmap]
lightmap-interior.bmp
lights_beleuchtung_unterdeck

--------

[matl]
lampada-apagada.bmp
0

[matl_change]
lampada-apagada.bmp
0
lights_beleuchtung_unterdeck

[matl_item]

[matl_nightmap]
lampada-acesa.bmp


---------

[mesh]
xFrente\frente_caixa_portas_1.o3d

[illumination_interior]
0
1
2
3

----

[mesh]
xFrente\frente_caixa_portas_2.o3d

[illumination_interior]
0
1
2
3

----

[mesh]
xFrente\frente_caixa_portas_3.o3d

[illumination_interior]
0
1
2
3

---

[mesh]
xFrente\frente_piso.o3d

[illumination_interior]
0
1
2
3

[mesh]
xFrente\frente_caixarodastras.o3d

[illumination_interior]
0
1
2
3


[mesh]
xFrente\frente_caixarodasfrente.o3d

[illumination_interior]
0
1
2
3

[mesh]
xFrente\frente_juncao_artic.o3d

[illumination_interior]
0
1
2
3

[mesh]
xFrente\frente_martelos.o3d

[illumination_interior]
0
1
2
3

---

## PLACAS

[mesh]
xFrente\frente_placasfrente_fundo.o3d

[illumination_interior]
0
1
2
3


#####################
## PLACA DA VIA NA FRENTE

[mesh]
xFrente\frente_placavia.o3d

PLACA DA FRENTE ZIELBAND USA BITMAP
	
[matl_change]
placavia.bmp
0

[matl_freetex]
placavia.bmp
Bitmap_MEP_Placa_Via

[texcoordtransY]
0

[matl_texadress_border]
255
255
255
0

[matl_alpha]
1

[matl_item]

# SEM LIGHTMAP PQ EH PLACA NAO LUZ [matl_lightmap]
# SEM LIGHTMAP PQ EH PLACA NAO LUZ lightmap.bmp

#####################
## PLACA DA LINHA NA FRENTE, EMBAIXO

[mesh]
xFrente\frente_placafrente.o3d

PLACA DA FRENTE ZIELBAND USA BITMAP


[matl_change]
placafrente.bmp
0

[matl_freetex]
placafrente.bmp
Bitmap_MEP_Placa_Frente

[texcoordtransY]
rlbnd_ziel_trans

[matl_texadress_border]
255
255
255
0

[matl_alpha]
1

[matl_item]

# SEM LIGHTMAP PQ EH PLACA NAO LUZ [matl_lightmap]
# SEM LIGHTMAP PQ EH PLACA NAO LUZ lightmap.bmp

-------------------------

#####################
## PLACA LATERAL ESQUERDA

[mesh]
xFrente\frente_placalateral.o3d

[matl_change]
placalateral.bmp
0

[matl_freetex]
placalateral.bmp
Bitmap_MEP_Placa_Lateral

[texcoordtransY]
rlbnd_ziel_trans

[matl_texadress_border]
255
255
255
0

[matl_alpha]
1

[matl_item]

# SEM LIGHTMAP PQ EH PLACA NAO LUZ [matl_lightmap]
# SEM LIGHTMAP PQ EH PLACA NAO LUZ lightmap.bmp


### FIM PLACAS


[mesh]
xFrente\frente_espelho.o3d

---


**********
LUZES
**********


**********************
Interiorlights:

MINHA CONVENCAO: unter = frente, over = atras



[interiorlight]
lights_beleuchtung_unterdeck
1.8
223
244
253
0
-1.70197
2.79892

[interiorlight]
lights_beleuchtung_unterdeck
1.8
223
244
253
0
1.16849
2.79892

[interiorlight]
lights_beleuchtung_unterdeck
1.8
223
244
253
0
4.15384
2.79892


[interiorlight]
lights_beleuchtung_unterdeck
1.8
223
244
253
1.130
-0.356
2.500

--- 
EXTRAs

Light 5: driver's light

[interiorlight]
lights_fahrerlicht_bulb
1
223
244
253
-0.352
4.997
2.792

# a 0 era lights_beleuchtung_untenrechts
[interiorlight]
lights_beleuchtung_unterdeck
1
223
244
253
0
3.34
2.792


######## PAINEL NORMAL viewpoint 3

[mesh]
PainelQDB2\painel__3baseplastica.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3


[mesh]
xFrente\frente_banco_motorista.o3d

---

[mesh]
xFrente\frente_base_pedais.o3d
---

[mesh]
xFrente\frente_base_pedais_001.o3d

---



###################################################################
*******************************************************************
COMECO PAINEL
*******************************************************************
###################################################################



***************************************

[mesh]
PainelQDB2\painel_Balao_de_Ar.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
painel.bmp
0

[matl_change]
painel.bmp
0
cockpit_light_masterfailure

[matl_item]

[matl_nightmap]
advertencia.bmp


**************************************

[mesh]
PainelQDB2\painel_luz_paradasolicitada.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
painel.bmp
0

[matl_change]
painel.bmp
0
haltewunschlampe

[matl_item]

[matl_nightmap]
advertencia.bmp

***************************************

[mesh]
PainelQDB2\painel_baseinstrumentos.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

**************************************

[mesh]
PainelQDB2\painel_baseinstrumentos_fundo.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
painel.bmp
0

[matl_change]
painel.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
advertencia.bmp

**************************************

[mesh]
PainelQDB2\painel_baseplastica.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

**************************************

[mesh]
PainelQDB2\painel_bateria.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
painel.bmp
0


[matl_change]
painel.bmp
0
cockpit_light_masterfailure

[matl_item]

[matl_nightmap]
advertencia.bmp

*************************************

[mesh]
PainelQDB2\painel_bt_portas_base.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

************************************

[mesh]
PainelQDB2\painel_bt_porta1.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[mouseevent]
bus_doorfront0

[newanim]
origin_from_mesh

anim_trans
door_light_1
-0.03
origin_rot_z
-90

************************************

[mesh]
PainelQDB2\painel_bt_porta2.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[mouseevent]
bus_doorfront1

[newanim]
origin_from_mesh

anim_trans
door_light_2
-0.03
origin_rot_z
-90

************************************

[mesh]
PainelQDB2\painel_bt_porta3.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[mouseevent]
bus_doorfront2

[newanim]
origin_from_mesh

anim_trans
door_light_3
-0.03
origin_rot_z
-90

************************************

[mesh]
PainelQDB2\painel_bt_porta4.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[mouseevent]
bus_doorfront3

[newanim]
origin_from_mesh

anim_trans
door_light_4
-0.03
origin_rot_z
-90

************************************

[mesh]
PainelQDB2\painel_freio_de_mao.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[mouseevent]
parking_brake_mouse


[newanim]
origin_from_mesh
anim_rot
bremse_feststell_sw
-50
delay
10
maxspeed
360

************************************

[mesh]
PainelQDB2\painel_freio_de_mao_suporte.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

*************************************

[mesh]
PainelQDB2\painel_freio_P.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
painel.bmp
0


[matl_change]
painel.bmp
0
cockpit_light_feststellbremse

[matl_item]

[matl_nightmap]
advertencia.bmp

*************************************

[mesh]
PainelQDB2\painel_hodometro1.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[newanim]
origin_from_mesh
anim_rot
cp_odometer_01
36

--------------------

[mesh]
PainelQDB2\painel_hodometro2.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[newanim]
origin_from_mesh
anim_rot
cp_odometer_1
36

--------------------

[mesh]
PainelQDB2\painel_hodometro3.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[newanim]
origin_from_mesh
anim_rot
cp_odometer_10
36

--------------------

[mesh]
PainelQDB2\painel_hodometro4.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[newanim]
origin_from_mesh
anim_rot
cp_odometer_100
36

--------------------

[mesh]
PainelQDB2\painel_hodometro5.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[newanim]
origin_from_mesh
anim_rot
cp_odometer_1000
36


--------------------

[mesh]
PainelQDB2\painel_hodometro6.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[newanim]
origin_from_mesh
anim_rot
cp_odometer_10000
36

--------------------

[mesh]
PainelQDB2\painel_hodometro7.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[newanim]
origin_from_mesh
anim_rot
cp_odometer_100000
36

************************************

[mesh]
PainelQDB2\painel_luz_alta.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
painel.bmp
0


[matl_change]
painel.bmp
0
lights_fern

[matl_item]

[matl_nightmap]
advertencia.bmp

************************************

[mesh]
PainelQDB2\painel_luzb.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
painel.bmp
0


[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
advertencia.bmp

************************************

[mesh]
PainelQDB2\painel_luzes.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3


*************************************

[mesh]
PainelQDB2\painel_ponteirobarometro1.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[mesh]
PainelQDB2\painel_ponteirobarometro2.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

***************************************

[mesh]
PainelQDB2\painel_ponteirogasolina.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[newanim]
origin_from_mesh

origin_rot_x
-41

origin_rot_y
-90

origin_rot_z
0

anim_rot
cockpit_tankuhr
0.52


***************************************

[mesh]
PainelQDB2\painel_ponteirorelogioH.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[mesh]
PainelQDB2\painel_ponteirorelogioM.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3


****************************************

[mesh]
PainelQDB2\painel_ponteirovelocidade.o3d

[viewpoint]
3

[newanim]
origin_from_mesh

origin_rot_x
-41

origin_rot_y
-90

origin_rot_z
0

anim_rot
cockpit_tachowinkel
1
delay
14
maxspeed
410

****************************************

[mesh]
PainelQDB2\painel_ponteirorpm.o3d

[viewpoint]
3

[newanim]
origin_from_mesh

origin_rot_x
-41

origin_rot_y
-90

origin_rot_z
0

anim_rot
cockpit_drehzahlwinkel
1
delay
14
maxspeed
410



****************************************

[mesh]
PainelQDB2\painel_seta.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
painel.bmp
0


[matl_change]
painel.bmp
0
lights_blinkgeber

[matl_item]

[matl_nightmap]
advertencia.bmp


*******************************************

[mesh]
PainelQDB2\painel_botoes_painel_basefixa.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3


*******************************************

[mesh]
PainelQDB2\painel_marchad.o3d


[illumination_interior]
0
1
2
3

[mouseevent]
automatic_D

[viewpoint]
3

[newanim]
origin_from_mesh
anim_trans
cockpit_gang3
-0.008
origin_rot_z
-90


*******************************************

[mesh]
PainelQDB2\painel_marchan.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
automatic_N

[viewpoint]
3

[newanim]
origin_from_mesh
anim_trans
cockpit_gangN
-0.008
origin_rot_z
-90


*******************************************

[mesh]
PainelQDB2\painel_marchar.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
automatic_R

[viewpoint]
3

[newanim]
origin_from_mesh
anim_trans
cockpit_gangR
-0.008
origin_rot_z
-90



*******************************************

[mesh]
PainelQDB2\painel_dnr_base.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

*******************************************

[mesh]
PainelQDB2\painel_btvago1.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

*******************************************

[mesh]
PainelQDB2\painel_btvago2.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

*******************************************

[mesh]
PainelQDB2\painel_btvago3.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

*******************************************

[mesh]
PainelQDB2\painel_bt_pisca_alerta.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[mouseevent]
blinker_warn_toggle

[newanim]
origin_from_mesh

anim_trans
cp_taster_warnblinker
-0.03
origin_rot_z
90

[matl]
painel.bmp
0

[matl_change]
painel.bmp
0
lights_sw_warnblinker

[matl_item]

[matl_nightmap]
advertencia.bmp

*******************************************

[mesh]
PainelQDB2\painel_btvago5.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

*******************************************

[mesh]
PainelQDB2\painel_btvago6.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

*******************************************

[mesh]
PainelQDB2\painel_btvago7.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

*******************************************

[mesh]
PainelQDB2\painel_bt_eletrica.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[mouseevent]
cp_batterietrennschalter_toggle


*******************************************

[mesh]
PainelQDB2\painel_bt_liga_motor.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3


[mouseevent]
kw_m_engine_startbutton

[newanim]
origin_from_mesh
anim_trans
cp_taster_anlasser
-0.003


*******************************************

[mesh]
PainelQDB2\painel_bt_desliga_motor.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[mouseevent]
kw_m_engineshutdown

[newanim]
origin_from_mesh
anim_trans
cp_taster_motorabstellung
-0.003


*******************************************

[mesh]
PainelQDB2\painel_btparada.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

*******************************************

[mesh]
PainelQDB2\painel_btx1.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

*******************************************

[mesh]
PainelQDB2\painel_bttrevo.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[mouseevent]
cp_heizluefter_toggle

[newanim]
origin_from_mesh

anim_rot
cp_heizluefter_sw
20
origin_rot_x
-90

*******************************************

[mesh]
PainelQDB2\painel_btluz1.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_fahrerlicht_toggle

[newanim]
origin_from_mesh

#anim trans move no eixo 
#anim rot rotaciona

anim_rot
lights_fahrerlicht
20
origin_rot_x
-90

[viewpoint]
3

*******************************************

[mesh]
PainelQDB2\painel_btluz2.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_licht_untenrechts_toggle

[newanim]
origin_from_mesh

anim_rot
lights_beleuchtung_untenrechts
20
origin_rot_x
-90

[viewpoint]
3


*******************************************

[mesh]
PainelQDB2\painel_btluz3.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_licht_oberdeck_toggle

[newanim]
origin_from_mesh

anim_rot
lights_beleuchtung_oberdeck
20
origin_rot_x
-90

[viewpoint]
3

*******************************************

[mesh]
PainelQDB2\painel_btluz4.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_licht_unterdeck_toggle


### dx animacao desativada desse pq ta zuado o centro
# [newanim]
# origin_from_mesh

# anim_rot
# lights_beleuchtung_unterdeck
# 20

### esse nao funcionou pq o centro dele ta zuado
### moveu qd mexi na textura q juntei varios pra mapear junto, ou seja fudeu kkkk
### tem q arrumar o centro desse botao no blender

## testando sapoha com os angulos do obj no blender (tecla N)
# origin_rot_x
# 20.888
# origin_rot_y
# 4.653
# origin_rot_z
# 3.518


### arrumei movendo o centro dele pro centro do q tava do lado.. como move só no x deu certo

[newanim]
origin_from_mesh

anim_rot
lights_beleuchtung_unterdeck
20
origin_rot_x
-90

[viewpoint]
3


*******************************************

[mesh]
PainelQDB2\painel_btlimpador.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_wischer_wascher_button

[newanim]
origin_from_mesh

anim_rot
cockpit_wischer_drehschalter
20
origin_rot_x
20.888

[viewpoint]
3

*******************************************

[mesh]
PainelQDB2\painel_btx2.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3



*******************************************

[mesh]
PainelQDB2\painel_botoes_extras.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

*******************************************


[mesh]
PainelQDB2\painel_chave.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3


*******************************************


[mesh]
PainelQDB2\painel_suporte_volante.o3d

[viewpoint]
3


[mouseevent]
cp_lenkrad_toggle

[illumination_interior]
0
1
2
3

*******************************************


[mesh]
PainelQDB2\painel_ferro_volante.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

*******************************************


[mesh]
PainelQDB2\painel_pedais.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

*****************************************

[mesh]
PainelQDB2\painel_volante.o3d

[mouseevent]
horn

[visible]
cp_lenkrad_visible
1

[illumination_interior]
0
1
2
3

[newanim]
origin_from_mesh

origin_rot_x
32.1
origin_rot_y
0
origin_rot_z
90

anim_rot
Axle_Steering_0_L
1250


###################################################################
*******************************************************************
FIM PAINEL
*******************************************************************
###################################################################







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zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz





######################################


####################### 
AQUI TEM LIGHTMAP PRA CARALHO PRA FICAR CLARO, SÃO MTAS TEXTURAS!
######################

[mesh]
xFrente\bancos.o3d

[illumination_interior]
0
1
2
3

########## BALAUSTRES

--

[matl]
balaustres.bmp
0

[matl_lightmap]
lightmap-interior.bmp
lights_beleuchtung_unterdeck

--

[matl]
balaustres.bmp
1

[matl_lightmap]
lightmap-interior.bmp
lights_beleuchtung_unterdeck

--


[matl]
balaustres.bmp
2

[matl_lightmap]
lightmap-interior.bmp
lights_beleuchtung_unterdeck

--


[matl]
balaustres.bmp
3

[matl_lightmap]
lightmap-interior.bmp
lights_beleuchtung_unterdeck

--

[matl]
balaustres.bmp
4

[matl_lightmap]
lightmap-interior.bmp
lights_beleuchtung_unterdeck

--

[matl]
balaustres.bmp
5

[matl_lightmap]
lightmap-interior.bmp
lights_beleuchtung_unterdeck

--

[matl]
balaustres.bmp
6

[matl_lightmap]
lightmap-interior.bmp
lights_beleuchtung_unterdeck


########## VIDROS SEPARADORES


--

[matl]
VidroSeperadores.tga
0

[matl_lightmap]
VidroSeperadores.tga
lights_beleuchtung_unterdeck

[matl_envmap]
envmap.bmp
0.2

[matl_alpha]
2

[alphascale]
0.9

[matl_noZwrite]

--

[matl]
VidroSeperadores.tga
1

[matl_lightmap]
VidroSeperadores.tga
lights_beleuchtung_unterdeck


[matl_envmap]
envmap.bmp
0.2

[matl_alpha]
2

[alphascale]
0.9

[matl_noZwrite]

--

[matl]
VidroSeperadores.tga
2

[matl_lightmap]
VidroSeperadores.tga
lights_beleuchtung_unterdeck


[matl_envmap]
envmap.bmp
0.2

[matl_alpha]
2

[alphascale]
0.9

[matl_noZwrite]

--

[matl]
VidroSeperadores.tga
3

[matl_lightmap]
VidroSeperadores.tga
lights_beleuchtung_unterdeck


[matl_envmap]
envmap.bmp
0.2

[matl_alpha]
2

[alphascale]
0.9

[matl_noZwrite]


--

[matl]
VidroSeperadores.tga
4

[matl_lightmap]
VidroSeperadores.tga
lights_beleuchtung_unterdeck


[matl_envmap]
envmap.bmp
0.2

[matl_alpha]
2

[alphascale]
0.9

[matl_noZwrite]

--

[matl]
VidroSeperadores.tga
5

[matl_lightmap]
VidroSeperadores.tga
lights_beleuchtung_unterdeck


[matl_envmap]
envmap.bmp
0.2

[matl_alpha]
2

[alphascale]
0.9

[matl_noZwrite]

--------------------------

[mesh]
xFrente\frente_separadorMotorista.o3d

[matl]
VidroSeperadores.tga
0

[matl_lightmap]
VidroSeperadores.tga
lights_beleuchtung_unterdeck

[matl_envmap]
envmap.bmp
0.2

[matl_alpha]
2

[alphascale]
0.9

[matl_noZwrite]

--
[matl]
balaustres.bmp
0

[matl_lightmap]
lightmap-interior.bmp
lights_beleuchtung_unterdeck




#######################################

JANELAS

[mesh]
xFrente\frente_janelas.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
vidro.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]


----

JANELAS

[mesh]
xFrente\frente_janelas_parabrisa.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
vidro.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]




----


[mesh]
xFrente\frente_janelasInt.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
vidro.tga
0

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]

----


[mesh]
xFrente\frente_janelasInt_parabrisa.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
vidro.tga
0

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]


--------------




########################################



#######################################
               PORTAS
#######################################

[mesh]
xFrente\frente_portadir1.o3d

[matl]
vidroporta.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]

[newanim]
origin_from_mesh

origin_rot_x
0

origin_rot_y
0

origin_rot_z
90

anim_rot
door_0
-90

---

[mesh]
xFrente\frente_portadir1x2.o3d

[matl]
vidroporta.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]


[newanim]
origin_from_mesh

origin_rot_x
0

origin_rot_y
0

origin_rot_z
90

anim_rot
door_0
90


---

[mesh]
xFrente\frente_portadir2.o3d

[matl]
vidroporta.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]

[newanim]
origin_from_mesh

origin_rot_x
0

origin_rot_y
0

origin_rot_z
90

anim_rot
door_2
-90

---

[mesh]
xFrente\frente_portadir2x2.o3d

[matl]
vidroporta.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]

[newanim]
origin_from_mesh

origin_rot_x
0

origin_rot_y
0

origin_rot_z
90

anim_rot
door_2
90

---

[mesh]
xFrente\frente_portaesq1.o3d


[matl]
vidroporta.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]

	xx [newanim]
	xx origin_from_mesh

	xx origin_rot_x
	xx 0

	xx origin_rot_y
	xx 0

	xx origin_rot_z
	xx 90

	xx anim_rot
	xx door_5
	xx 90


---

[mesh]
xFrente\frente_portaesq1x2.o3d


[matl]
vidroporta.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]

	xx [newanim]
	xx origin_from_mesh

	xx origin_rot_x
	xx 0

	xx origin_rot_y
	xx 0

	xx origin_rot_z
	xx 90

	xx anim_rot
	xx door_5
	xx -90



################################

