########################################
Sichtbarkeits-Boundingbox
########################################

[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.


[tex_detail_factor]
0.5

########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture\MEPBus_SkinsArt
0

[CTCTexture]
farbschema_tex1
basedireita.bmp

[CTCTexture]
farbschema_tex2
baseesquerda.bmp

[CTCTexture]
bancos
bancos.bmp

[CTCTexture]
bancosespeciais
bancos especiais.bmp

[CTCTexture]
balaustres
balaustres.bmp

###################
Texturas de texto
###################


PLACA/CHAPA:
0
[texttexture]
ident
Kennz_DtAlt
128
64
0
230
230
230


PREFIXO:
1
[texttexture]
number
StreetBerlin
128
32
1
0
0
0

###################
Script-Texturen:
###################

0: Krüger-Speicher
[scripttexture]
128
32

1: Krüger-Flipdot-Alphakanal
[scripttexture]
1024
256

########################################
[LOD]
0.1
########################################


[mesh]
x15m\quadbusIII15m_rodafrente2.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
1.01673
3.275
0.51
		
anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1


[newanim]

origin_trans
1.01673
3.275
0.51
origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105


[mesh]
x15m\quadbusIII15m_rodafrente1.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
-1.01673
3.275
0.51
anim_rot
Wheel_Rotation_0_L
57.295779513082320876798154814105
[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_L
1
[newanim]
origin_trans
-1.01673
3.275
0.51
origin_rot_y
90
anim_rot
Axle_Steering_0_L
57.295779513082320876798154814105

--------------------



[mesh]
x15m\quadbusIII15m_rodatras2.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
1.01673
-3.35008
0.51
anim_rot
Wheel_Rotation_1_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_R
1



[mesh]
x15m\quadbusIII15m_rodatras1.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
-1.01673
-3.35008
0.51
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1


**************************************
	RODAS UDA DIRECIONAL
**************************************

[mesh]
x15m\quadbusIII15m_rodauda2.o3d


[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
1.01673
-4.70723
0.51

anim_rot
Wheel_Rotation_2_R
57.295779513082320876798154814105


[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_2_R
1

[newanim]
origin_trans
1.01673
-4.70723
0.51

origin_rot_y
90
anim_rot
Axle_Steering_0_R
-25.295779513082320876798154814105


------------------


[mesh]
x15m\quadbusIII15m_rodauda1.o3d


[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
-1.01673
-4.70723
0.51

anim_rot
Wheel_Rotation_2_L
57.295779513082320876798154814105


[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_2_L
1

[newanim]
origin_trans
-1.01673
-4.70723
0.51

origin_rot_y
90
anim_rot
Axle_Steering_0_L
-25.295779513082320876798154814105



**************************************


**************************************
                CARROCERIA
**************************************

[mesh]
x15m\quadbusIII15m_lateraldir.o3d


[illumination_interior]
-1
-1
-1
-1


[matl]
basedireita.bmp
0

[matl_envmap]
envmap.bmp
0.05

--

[mesh]
x15m\quadbusIII15m_lateralesq.o3d


[illumination_interior]
-1
-1
-1
-1

[matl]
baseesquerda.bmp
0

[matl_envmap]
envmap.bmp
0.05

--

[mesh]
x15m\quadbusIII15m_dianteira.o3d


[illumination_interior]
-1
-1
-1
-1

[matl]
basedireita.bmp
0

[matl_envmap]
envmap.bmp
0.05

---

[mesh]
x15m\quadbusIII15m_traseira.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
basedireita.bmp
0

[matl_envmap]
envmap.bmp
0.05

---

--

[mesh]
x15m\quadbusIII15m_teto.o3d


[illumination_interior]
-1
-1
-1
-1

[matl]
basedireita.bmp
0

[matl_envmap]
envmap.bmp
0.05

--

[mesh]
x15m\quadbusIII15m_tampao1.o3d


[illumination_interior]
-1
-1
-1
-1

[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_rot_z
90
anim_trans
cp_fahrerfenster_pos
0.7


--

[mesh]
x15m\quadbusIII15m_tampao2.o3d


[illumination_interior]
-1
-1
-1
-1


[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_rot_z
90
anim_trans
cp_fahrerfenster_pos
0.7


--

[mesh]
x15m\quadbusIII15m_farol.o3d

[illumination_interior]
-1
-1
-1
-1

---

[mesh]
x15m\quadbusIII15m_seta.o3d


[illumination_interior]
-1
-1
-1
-1

---

---

[mesh]
x15m\quadbusIII15m_luz_freio.o3d

[illumination_interior]
-1
-1
-1
-1

---

[mesh]
x15m\quadbusIII15m_luz_re.o3d

[illumination_interior]
-1
-1
-1
-1


---

[mesh]
x15m\quadbusIII15m_luz_seta.o3d

[illumination_interior]
-1
-1
-1
-1

---

[mesh]
x15m\quadbusIII15m_base_lanternas.o3d


[illumination_interior]
-1
-1
-1
-1



---------

[mesh]
x15m\quadbusIII15m_embaixo.o3d


[illumination_interior]
-1
-1
-1
-1

--

[mesh]
x15m\quadbusIII15m_prefixos.o3d


[illumination_interior]
-1
-1
-1
-1

[matl]
prefixo.bmp
0

[useTextTexture]
1

[matl_alpha]
2



### ITINERARIO BASE (O SUPORTE, FUNDO ETC)

[mesh]
x15m\quadbusIII15m_itinerario.o3d


[illumination_interior]
-1
-1
-1
-1



### ITINERARIO ESTADO 1

[mesh]
x15m\quadbusIII15m_itinerario_status1.o3d

XXXX	[visible]
XXXX	MepStatusLetreiro
XXXX	1

[illumination_interior]
-1
-1
-1
-1

--------------

[matl]
matrix-fonte.bmp
0

[matl_transmap]
\S:1

[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_LM.bmp
elec_bus_main


#####################################################



[mesh]
x15m\quadbusIII15m_retrovisor_direito.o3d

[illumination_interior]
-1
-1
-1
-1

#############################

[mesh]
x15m\quadbusIII15m_retrovisor_esquerdo.o3d

[illumination_interior]
-1
-1
-1
-1


#####################################

---

[mesh]
x15m\quadbusIII15m_borracha_parachoque.o3d

[illumination_interior]
-1
-1
-1
-1

---

[mesh]
x15m\quadbusIII15m_chapa_fundovermelho.o3d

[illumination_interior]
-1
-1
-1
-1

---

[mesh]
x15m\quadbusIII15m_chapa_texto.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
chapa.bmp
0

[useTextTexture]
0

[matl_alpha]
2

[matl_texadress_clamp]

---



---

[mesh]
x15m\quadbusIII15m_chapa_fundovermelho_2.o3d

[illumination_interior]
-1
-1
-1
-1

---

[mesh]
x15m\quadbusIII15m_chapa_texto_2.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
chapa.bmp
0

[useTextTexture]
0

[matl_alpha]
2

[matl_texadress_clamp]
---

[mesh]
x15m\quadbusIII15m_limpadores.o3d

[illumination_interior]
-1
-1
-1
-1

---

[mesh]
x15m\quadbusIII15m_limpadores.o3d

[illumination_interior]
-1
-1
-1
-1

---

[mesh]
x15m\quadbusIII15m_luzinha_teto.o3d


[illumination_interior]
-1
-1
-1
-1

---


[mesh]
x15m\quadbusIII15m_lanterna1.o3d


[illumination_interior]
-1
-1
-1
-1

---



[mesh]
x15m\quadbusIII15m_lanterna2.o3d


[illumination_interior]
-1
-1
-1
-1

---



[mesh]
x15m\quadbusIII15m_lanterna3.o3d


[illumination_interior]
-1
-1
-1
-1

---



[mesh]
x15m\quadbusIII15m_lanterna4.o3d


[illumination_interior]
-1
-1
-1
-1

---



[mesh]
x15m\quadbusIII15m_lanterna5.o3d


[illumination_interior]
-1
-1
-1
-1

---



[mesh]
x15m\quadbusIII15m_lanterna6.o3d


[illumination_interior]
-1
-1
-1
-1

---

##########################


[mesh]
x15m\quadbusIII15m_escapamento.o3d

[illumination_interior]
-1
-1
-1
-1

############ fumaca

Erzeugt Partikelsystem Rauch, welches an vorherigem Mesh angeheftet ist

	* x, y, z Position
	* x, y, z Ausstr?mrichtung

Ab hier k?nnen wahlweise Variablennamen (nur lokal!) oder Werte eingegeben werden:
	* Geschwindigkeit beim Aussto?
	* Geschwindigkeitsvariation
	* Frequenz
	* Lebensdauer
	* Bremsfaktor
	* Fallkoeffizient
	* Startgr??e
	* Vergr??erungsrate
	* Initialalpha
	* Alphavariation
	* R,G,B

[smoke]
-1.07906
-8.37482
2.86916
-1.072
-5.881
3.184
auspuff_vel
0.2
auspuff_freq
auspuff_leben
0.95
-0.2
0.5
3
auspuff_alpha
10
0
0
0

Kochendes K?hlwasser

[smoke]
-1.07906
-8.37482
2.86916
0
-1
0
2
0.2
engine_kuehlwasser_freq
3
0.95
-0.2
1
3
0.3
10
1
1
1



################################################	

LUZES E LANTERNAS EXTERNAS

################################################	
Scheinwerfer und Lichtquellen


	Erzeugt Scheinwerfer. Es k?nnen mehrere erstellt werden, jedoch kann stets nur einer
	zum Einsatz kommen. Welcher das ist, wird mit der Variable "Spot_Select" eingestellt.
	Ist diese negativ, wird kein Scheinwerfer aktiviert.

	Angaben:
		pos_x,
		pos_y,
		pos_z,
		dir_x,
		dir_y,
		dir_z,
		R,
		G,
		B,
		Range,
		InnerCone (Spot) [?], 
		OuterCone (Falloff) [?]



Fernlicht:

[spotlight]
0
3.0
0.763
0
1
-0.3
233
233
255
500
30
70

Abblendlicht:

[spotlight]
0
3.0
0.763
0
1
-0.3
255
255
233
100
30
70



	[light_enh_2]
	pos_x
	pos_y
	pos_z			position
	dir_x
	dir_y
	dir_z			direction
	up_x
	up_y
	up_z			vector pointing up (if rotating = 2) or rotation axis (if rotating = 1)
	omni			0 = directional light, 1 = omnidirectional light
	rotating		0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis),
				2 = light will rotate to user (around all axis)
	r			color
	g			color
	b			color
	size			meters
	conesize_inner_angle	degree, angle of inner cone (full brightness)
	conesize_outer_angle	degree, angle of outer cone (beginning of visibility)
	fading_variable		0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used
	factor			factor multiplied
	z-offset		offset of spot from position to user (if the light would
					be inside of a solid object, you can make it visible
					with this parameter; just set it e.g. two times of the
					radius of the solid object.
	parameters		0 = none
				+ 1 = star
				+ 2 = no fog effect
				+ 4 = only effects
	cone			light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light)
	timeconst		time constant. It controls how much time the light will need to reach 63% of the illumination intensity
				(or 27% in case of switch off)
	bitmap			effect texture (if "" then standard texture will be used)
	
enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros)


Positionslichter vorn
LUZES DE NAVEGA??O, aqeulas acima do letreiro

#frente

[light_enh_2]
1.06064
5.93419
2.96182
0
1
0
0
0
1
0
0
255
230
140
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03

[light_enh_2]
-1.06064
5.93419
2.96182
0
1
0
0
0
1
0
0
255
230
140
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03


Fernlicht:
Farol alto (os 2)

[light_enh_2]
0.97275
6.10523
0.85868
0
1
0
0
0
1
0
0
200
200
255
0.4
50
150
lights_fern
3.0
0.15
1
1
0.1

[light_enh_2]
-0.97275
6.10523
0.85868
0
1
0
0
0
1
0
0
200
200
255
0.4
50
150
lights_fern
3.0
0.15
1
1
0.1

Abblendlicht:
Farol baixo:

[light_enh_2]
0.97275
6.10523
0.85868
0
1
0
0
0
1
0
0
255
255
200
0.4
50
190
lights_abbl
1.5
0.15
1
1
0.1

[light_enh_2]
-0.97275
6.10523
0.85868
0
1
0
0
0
1
0
0
255
255
200
0.4
50
190
lights_abbl
1.5
0.15
1
1
0.1

Standlicht:

[light_enh_2]
0.97275
6.10523
0.85868
0
1
0
0
0
1
0
0
255
230
140
0.4
150
190
lights_stand
0.4
0.15
1
0
0.03

[light_enh_2]
-0.97275
6.10523
0.85868
0
1
0
0
0
1
0
0
255
230
140
0.4
150
190
lights_stand
0.4
0.15
1
0
0.03

Blinker
setas:

#direita

---


[light_enh_2]
1.07102
6.08776
0.9376
0
1
0
0
0
1
0
0
200
130
0
0.2
150
200
lights_blinker_r
1.0
0.1
1
1
0.03

#esquerda

[light_enh_2]
-1.07102
6.08776
0.9376
0
1
0
0
0
1
0
0
200
130
0
0.2
150
200
lights_blinker_l
1.0
0.1
1
1
0.03

**********

SETAS DOS LADOS
ESQUERDO

#esquerdo perto da roda

[light_enh_2]
-1.25888
4.13711
0.84802
-1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_l
1.0
0.1
1
1
0.03

#esquerdo meio

[light_enh_2]
-1.25888
-0.06999
0.84802
-1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_l
1.0
0.1
1
1
0.03


#esquerdo final

[light_enh_2]
-1.25888
-4.02158
0.84802
-1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_l
1.0
0.1
1
1
0.03

#ultima do trucado

[light_enh_2]
-1.25888
-7.6382
0.84802
-1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_l
1.0
0.1
1
1
0.03


DIREITO

#direito perto da roda

[light_enh_2]
1.25888
-0.06999
0.84802
1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_r
1.0
0.1
1
1
0.03

#direito meio

[light_enh_2]
1.25888
-0.06999
0.84802
1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_r
1.0
0.1
1
1
0.03


#direito final

[light_enh_2]
1.25888
-4.02158
0.84802
1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_r
1.0
0.1
1
1
0.03


#ultima do trucado

[light_enh_2]
1.25888
-7.6382
0.84802
1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_r
1.0
0.1
1
1
0.03


Seitenblinker
indicadores secundarios
Heckblinker tirei verdps
Kennzeichenbeleuchtung
luz da placa tirei
R?cklichter 
TRAZEIRAS tirei
Bremslichter






# navegaçăo atrás

[light_enh_2]
-1.10581
-8.34325
2.95385
0
-1
0
0
0
1
0
0
255
230
140
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03

[light_enh_2]
1.10581
-8.34325
2.95385
0
-1
0
0
0
1
0
0
255
230
140
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03



SETAS TRAZEIRAS

#traseira direita

[light_enh_2]
1.09668
-8.41709
1.75314
0
-1
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_r
1.0
0.1
1
1
0.03

#trazeira esquerda 

[light_enh_2]
-1.09668
-8.41709
1.75314
0
-1
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_l
1.0
0.1
1
1
0.03


luzes de freio

[light_enh_2]
-1.06913
-8.44123
1.42505
0
-1
0
0
0
1
0
0
255
0
0
0.28
180
210
lights_brems
1.0
0.1
1
1
0.03

[light_enh_2]
1.06913
-8.44123
1.42505
0
-1
0
0
0
1
0
0
255
0
0
0.28
180
210
lights_brems
1.0
0.1
1
1
0.03

Rcckfahrscheinwerfer

LUZES DE REH

[light_enh_2]
-1.08523
-8.42907
1.59926
0
-1
0
0
0
1
0
0
255
240
160
0.21
180
210
lights_rueckfahr
1.0
0.1
1
1
0.03

[light_enh_2]
1.08523
-8.42907
1.59926
0
-1
0
0
0
1
0
0
255
240
160
0.21
180
210
lights_rueckfahr
1.0
0.1
1
1
0.03





#########

###################################################################
INTERIOR
*******************************************************************
###################################################################

[mesh]
x15m\quadbusIII15m_aaa_interior.o3d

[illumination_interior]
0
1
2
3

---

[mesh]
x15m\quadbusIII15m_janelas_borrachas.o3d

[illumination_interior]
-1
-1
-1
-1

---

[mesh]
x15m\quadbusIII15m_janelas_borrachas_frente.o3d

[illumination_interior]
-1
-1
-1
-1

---

[mesh]
x15m\quadbusIII15m_janelas_borrachas_tras.o3d

[illumination_interior]
-1
-1
-1
-1

---

[mesh]
x15m\quadbusIII15m_janelas_borrachas_mascaras.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
MEP_MascarasJanelas
1

[matl]
preto-janela-motorista.bmp
0

[matl_envmap]
envmap_preto_mascara.bmp
1

---

[mesh]
x15m\quadbusIII15m_teto_int.o3d

--------

[illumination_interior]
0
1
2
3

[matl]
bagulhos.bmp
0

[matl_lightmap]
lightmap-interior.bmp
lights_beleuchtung_unterdeck

--------

[matl]
lampada-apagada.bmp
0

[matl_change]
lampada-apagada.bmp
0
lights_beleuchtung_unterdeck

[matl_item]

[matl_nightmap]
lampada-acesa.bmp


---------

[mesh]
x15m\quadbusIII15m_caixa_portas_1.o3d

[illumination_interior]
0
1
2
3

----

[mesh]
x15m\quadbusIII15m_caixa_portas_2.o3d

[illumination_interior]
0
1
2
3

----

[mesh]
x15m\quadbusIII15m_caixa_portas_3.o3d

[illumination_interior]
0
1
2
3

---


[mesh]
x15m\quadbusIII15m_caixa_portas_4.o3d

[illumination_interior]
0
1
2
3

---


[mesh]
x15m\quadbusIII15m_caixa_portas_5.o3d

[illumination_interior]
0
1
2
3

---



[mesh]
x15m\quadbusIII15m_piso.o3d

[illumination_interior]
0
1
2
3

[mesh]
x15m\quadbusIII15m_caixarodastras.o3d

[illumination_interior]
0
1
2
3

[mesh]
x15m\quadbusIII15m_caixarodasfrente.o3d

[illumination_interior]
0
1
2
3

## PLACAS

[mesh]
x15m\quadbusIII15m_placasfrente_fundo.o3d

[illumination_interior]
0
1
2
3


#####################
## PLACA DA VIA NA FRENTE

[mesh]
x15m\quadbusIII15m_placavia.o3d

PLACA DA FRENTE ZIELBAND USA BITMAP
	
[matl_change]
placavia.bmp
0

[matl_freetex]
placavia.bmp
Bitmap_MEP_Placa_Via

[texcoordtransY]
0

[matl_texadress_border]
255
255
255
0

[matl_alpha]
1

[matl_item]

# SEM LIGHTMAP PQ EH PLACA NAO LUZ [matl_lightmap]
# SEM LIGHTMAP PQ EH PLACA NAO LUZ lightmap.bmp

#####################
## PLACA DA LINHA NA FRENTE, EMBAIXO

[mesh]
x15m\quadbusIII15m_placafrente.o3d

PLACA DA FRENTE ZIELBAND USA BITMAP


[matl_change]
placafrente.bmp
0

[matl_freetex]
placafrente.bmp
Bitmap_MEP_Placa_Frente

[texcoordtransY]
rlbnd_ziel_trans

[matl_texadress_border]
255
255
255
0

[matl_alpha]
1

[matl_item]

# SEM LIGHTMAP PQ EH PLACA NAO LUZ [matl_lightmap]
# SEM LIGHTMAP PQ EH PLACA NAO LUZ lightmap.bmp

-------------------------

#####################
## PLACA LATERAL ESQUERDA

[mesh]
x15m\quadbusIII15m_placalateral.o3d

[matl_change]
placalateral.bmp
0

[matl_freetex]
placalateral.bmp
Bitmap_MEP_Placa_Lateral

[texcoordtransY]
rlbnd_ziel_trans

[matl_texadress_border]
255
255
255
0

[matl_alpha]
1

[matl_item]

# SEM LIGHTMAP PQ EH PLACA NAO LUZ [matl_lightmap]
# SEM LIGHTMAP PQ EH PLACA NAO LUZ lightmap.bmp


### FIM PLACAS

**********
LUZES
**********


**********************
Interiorlights:

MINHA CONVENCAO: unter = frente, over = atras



[interiorlight]
lights_beleuchtung_unterdeck
1.8
223
244
253
0
-1.70197
2.79892

[interiorlight]
lights_beleuchtung_unterdeck
1.8
223
244
253
0
1.16849
2.79892

[interiorlight]
lights_beleuchtung_unterdeck
1.8
223
244
253
0
4.15384
2.79892


[interiorlight]
lights_beleuchtung_unterdeck
1.8
223
244
253
1.130
-0.356
2.500

--- 
EXTRAs

Light 5: driver's light

[interiorlight]
lights_fahrerlicht_bulb
1
223
244
253
-0.352
4.997
2.792

# a 0 era lights_beleuchtung_untenrechts
[interiorlight]
lights_beleuchtung_unterdeck
1
223
244
253
0
3.34
2.792



###################################################################
*******************************************************************
COMECO PAINEL
*******************************************************************
###################################################################


[mesh]
x15m\quadbusIII15m__1frenteplastico.o3d

---

[mesh]
Painel\slpainel_A2.o3d

---

[mesh]
Painel\slpainel_btporta1.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[mouseevent]
bus_doorfront0


---

[mesh]
Painel\slpainel_B1.o3d

---

[mesh]
Painel\slpainel_btporta2.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[mouseevent]
bus_doorfront1

---

[mesh]
Painel\slpainel_base_botoes.o3d

---

[mesh]
Painel\slpainel_base_painel.o3d

[matl]
Liste_ANX.bmp
0

[matl_freetex]
Liste_ANX.bmp
Matrix_Linelist

---

[mesh]
Painel\slpainel_bt1.o3d

---

[mesh]
Painel\slpainel_bt2.o3d

---

[mesh]
Painel\slpainel_bt3.o3d

---

[mesh]
Painel\slpainel_bt4.o3d

---

[mesh]
Painel\slpainel_bt5.o3d

---

[mesh]
Painel\slpainel_bt6.o3d

---

[mesh]
Painel\slpainel_bt7.o3d

---

[mesh]
Painel\slpainel_bt8.o3d

---

[mesh]
Painel\slpainel_bt9.o3d
---

[mesh]
Painel\slpainel_bt10.o3d

---

[mesh]
Painel\slpainel_bt11.o3d

---

[mesh]
Painel\slpainel_btfarol.o3d

---

[mesh]
Painel\slpainel_btluz.o3d

---

[mesh]
Painel\slpainel_btpisca.o3d


[viewpoint]
3

[illumination_interior]
0
1
2
3

[mouseevent]
blinker_warn_toggle

---

[mesh]
Painel\slpainel_btseta.o3d

---

[mesh]
Painel\slpainel_bttravaportas.o3d

---

[mesh]
Painel\slpainel_C1.o3d

---

[mesh]
Painel\slpainel_btporta3.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[mouseevent]
bus_doorfront2

---

[mesh]
Painel\slpainel_chave.o3d

---

[mesh]
Painel\slpainel_D1.o3d

---

[mesh]
Painel\slpainel_btporta4.o3d

---

[mesh]
Painel\slpainel_ferro_volante.o3d

---

[mesh]
Painel\slpainel_K2_0.o3d

---

[mesh]
Painel\slpainel_K3_00.o3d

---

[mesh]
Painel\slpainel_K3_0.o3d


---

[mesh]
Painel\slpainel_luzabs.o3d

---

[mesh]
Painel\slpainel_luzamarela.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
pulpit.bmp
0

[matl_change]
pulpit.bmp
0
cockpit_light_masterfailure

[matl_item]

[matl_nightmap]
advertencia.bmp


---

[mesh]
Painel\slpainel_luzfarol.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
pulpit.bmp
0

[matl_change]
pulpit.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
advertencia.bmp

---

[mesh]
Painel\slpainel_luzfarolalto.o3d


[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
pulpit.bmp
0

[matl_change]
pulpit.bmp
0
lights_fern

[matl_item]

[matl_nightmap]
advertencia.bmp

---

[mesh]
Painel\slpainel_luzfreio.o3d

[illumination_interior]
0
1
2
3

[matl]
pulpit.bmp
0

[matl_change]
pulpit.bmp
0
cockpit_light_feststellbremse

[matl_item]

[matl_nightmap]
advertencia.bmp

---

[mesh]
Painel\slpainel_luzparadasolicitada.o3d


[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
pulpit.bmp
0

[matl_change]
pulpit.bmp
0
haltewunschlampe

[matl_item]

[matl_nightmap]
advertencia.bmp

---

[mesh]
Painel\slpainel_luzseta.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
pulpit.bmp
0

[matl_change]
pulpit.bmp
0
lights_blinkgeber

[matl_item]

[matl_nightmap]
advertencia.bmp

---

[mesh]
Painel\slpainel_luztanque.o3d

---

[mesh]
Painel\slpainel_luzverde.o3d

---

[mesh]
Painel\slpainel_luzvermelha.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
pulpit.bmp
0

[matl_change]
pulpit.bmp
0
cockpit_light_masterfailure

[matl_item]

[matl_nightmap]
advertencia.bmp

---

[mesh]
Painel\slpainel_marchaD.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
automatic_D

[viewpoint]
3

---

[mesh]
Painel\slpainel_marchaN.o3d


[illumination_interior]
0
1
2
3

[mouseevent]
automatic_N

[viewpoint]
3

---

[mesh]
Painel\slpainel_marchaR.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
automatic_R

[viewpoint]
3

---

[mesh]
Painel\slpainel_P1.o3d

---

[mesh]
Painel\slpainel_telalcd.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

---

[mesh]
Painel\slpainel_porta1.o3d


---

[mesh]
Painel\slpainel_porta2.o3d

---

[mesh]
Painel\slpainel_porta3.o3d

---

[mesh]
Painel\slpainel_suporte_volante.o3d

[mouseevent]
cp_lenkrad_toggle

---

[mesh]
Painel\slpainel_velocimetro.o3d

---

[mesh]
Painel\slpainel_volante.o3d

[mouseevent]
horn

[visible]
cp_lenkrad_visible
1

[illumination_interior]
0
1
2
3

[newanim]
origin_from_mesh

origin_rot_x
0
origin_rot_y
0
origin_rot_z
90

anim_rot
Axle_Steering_0_L
1250

---


[mesh]
x15m\quadbusIII15m_banco_motorista.o3d

---

[mesh]
x15m\quadbusIII15m_base_pedais.o3d
---

[mesh]
x15m\quadbusIII15m_base_pedais_001.o3d

---


[mesh]
Painel\slpainel_pedais.o3d

---


[mesh]
Painel\slpainel_freio_de_mao.o3d

[viewpoint]
3

[mouseevent]
parking_brake_mouse

---


[mesh]
Painel\slpainel_controles.o3d

---


[mesh]
Painel\slpainel_espelho.o3d

---



###################################################################
*******************************************************************
FIM PAINEL
*******************************************************************
###################################################################







zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz





######################################


####################### 
AQUI TEM LIGHTMAP PRA CARALHO PRA FICAR CLARO, SĂO MTAS TEXTURAS!
######################

######### BANCOS
	[mesh]
	xFrente\bancos.o3d

	[illumination_interior]
	0
	1
	2
	3

PEGAR OS LIGHTMAP DOS OUTROS!!
--------------------------

[mesh]
x15m\quadbusIII15m_separadorMotorista.o3d

[matl]
VidroSeperadores.tga
0

[matl_lightmap]
VidroSeperadores.tga
lights_beleuchtung_unterdeck

[matl_envmap]
envmap.bmp
0.2

[matl_alpha]
2

[alphascale]
0.9

[matl_noZwrite]

--
[matl]
balaustres.bmp
0

[matl_lightmap]
lightmap-interior.bmp
lights_beleuchtung_unterdeck




#######################################

JANELAS

[mesh]
x15m\quadbusIII15m_janelas.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
vidro.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]


----


[mesh]
x15m\quadbusIII15m_janelasInt.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
vidro.tga
0

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]

--------------

VIDRO ITINERARIO

[mesh]
x15m\quadbusIII15m_vidro_itinerario.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
vidroitinerario.tga
0

[matl_alpha]
2

[matl_envmap]
envmap.bmp
0.1

[matl_noZcheck]
[matl_noZwrite]





########################################



#######################################
               PORTAS
#######################################

[mesh]
x15m\quadbusIII15m_portadir1.o3d

[matl]
vidroporta.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]

[newanim]
origin_from_mesh

origin_rot_x
0

origin_rot_y
0

origin_rot_z
90

anim_rot
door_0
-90

---

[mesh]
x15m\quadbusIII15m_portadir1x2.o3d

[matl]
vidroporta.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]


[newanim]
origin_from_mesh

origin_rot_x
0

origin_rot_y
0

origin_rot_z
90

anim_rot
door_0
90


---

[mesh]
x15m\quadbusIII15m_portadir2.o3d

[matl]
vidroporta.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]

[newanim]
origin_from_mesh

origin_rot_x
0

origin_rot_y
0

origin_rot_z
90

anim_rot
door_2
-90

---

[mesh]
x15m\quadbusIII15m_portadir2x2.o3d

[matl]
vidroporta.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]

[newanim]
origin_from_mesh

origin_rot_x
0

origin_rot_y
0

origin_rot_z
90

anim_rot
door_2
90

---

[mesh]
x15m\quadbusIII15m_portadir3.o3d

[matl]
vidroporta.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]


[newanim]
origin_from_mesh

origin_rot_x
0

origin_rot_y
0

origin_rot_z
90

anim_rot
door_5
-90

---

[mesh]
x15m\quadbusIII15m_portadir3x2.o3d

[matl]
vidroporta.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]


[newanim]
origin_from_mesh

origin_rot_x
0

origin_rot_y
0

origin_rot_z
90

anim_rot
door_5
90

---

---

[mesh]
x15m\quadbusIII15m_portaesq1.o3d


[matl]
vidroporta.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]

---

[mesh]
x15m\quadbusIII15m_portaesq1x2.o3d


[matl]
vidroporta.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]

---

[mesh]
x15m\quadbusIII15m_portaesq2.o3d

[matl]
vidroporta.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]

---

[mesh]
x15m\quadbusIII15m_portaesq2x2.o3d

[matl]
vidroporta.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]


---


################################

