########################################
Sichtbarkeits-Boundingbox
########################################

[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.


[tex_detail_factor]
0.5


########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture\MEPBus_SkinsArt
0

[CTCTexture]
farbschema_tex1
basedireita.bmp

[CTCTexture]
farbschema_tex2
baseesquerda.bmp

[CTCTexture]
bancos
bancos.bmp

[CTCTexture]
bancosespeciais
bancos especiais.bmp

[CTCTexture]
balaustres
balaustres.bmp

###################
Text-Texturen:
###################

PLACA/CHAPA:
0
[texttexture]
ident
Kennz_DtAlt
128
64
0
230
230
230


PREFIXO:
1
[texttexture]
number
StreetBerlin
128
32
1
0
0
0


###################
Script-Texturen:
###################

0: Krüger-Speicher
[scripttexture]
128
32

1: Krüger-Flipdot-Alphakanal
[scripttexture]
1024
256

########################################
[LOD]
0.1
########################################


**************************************
               RODAS
**************************************

[mesh]
extras\extras_rodatrailer2uda.o3d


[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
1.01673
-2.55109
0.51
anim_rot
Wheel_Rotation_2_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_2_R
1


[mesh]
extras\extras_rodatrailer1uda.o3d


[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
-1.01942
-2.55109
0.51
anim_rot
Wheel_Rotation_2_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_2_L
1

**************************************
	RODAS UDA DIRECIONAL
**************************************

[mesh]
extras\extras_rodauda2.o3d


[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
1.01673
-3.89938
0.51

anim_rot
Wheel_Rotation_2_R
57.295779513082320876798154814105


[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_2_R
1

------------------


[mesh]
extras\extras_rodauda1.o3d


[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
-1.01673
-3.89938
0.51

anim_rot
Wheel_Rotation_2_L
57.295779513082320876798154814105


[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_2_L
1



**************************************




**************************************
               CARROCERIA
**************************************

[mesh]
xTraseiraUDA\traseira23_traseira.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
basedireita.bmp
0

[matl_envmap]
envmap.bmp
0.05

--


[mesh]
xTraseiraUDA\traseira23_logomep.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
logomep.bmp
0

[matl_envmap]
envmap.bmp
0.5

[matl_change]
logomep.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
lightmap.bmp

[matl_lightmap]
lightmap.bmp

---

[mesh]
xTraseiraUDA\traseira23_chapa_fundovermelho.o3d

[illumination_interior]
-1
-1
-1
-1

---

[mesh]
xTraseiraUDA\traseira23_chapa_texto.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
chapa.bmp
0

[useTextTexture]
0

[matl_alpha]
2

[matl_texadress_clamp]

---

---

[mesh]
xTraseiraUDA\traseira23_lateraldir.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
basedireita.bmp
0

[matl_envmap]
envmap.bmp
0.05

---

[mesh]
xTraseiraUDA\traseira23_grade_motor.o3d

[illumination_interior]
-1
-1
-1
-1

---

[mesh]
xTraseiraUDA\traseira23_lateraldir.o3d

[illumination_interior]
-1
-1
-1
-1

---

[mesh]
xTraseiraUDA\traseira23_lateraldir_mascara.o3d

[illumination_interior]
-1
-1
-1
-1

---

[mesh]
xTraseiraUDA\traseira23_teto.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
basedireita.bmp
0

[matl_envmap]
envmap.bmp
0.05

---

[mesh]
xTraseiraUDA\traseira23_janelas_borrachas.o3d

[illumination_interior]
-1
-1
-1
-1


---

[mesh]
xTraseiraUDA\traseira23_janelas_borrachas_tras.o3d

[illumination_interior]
-1
-1
-1
-1

---

[mesh]
xTraseiraUDA\traseira23_janelas_borrachas_mascaras.o3d

[illumination_interior]
-1
-1
-1
-1


---

[mesh]
xTraseiraUDA\traseira23_martelos.o3d

[illumination_interior]
0
1
2
3


---

[mesh]
xTraseiraUDA\traseira23_tampao3.o3d

[illumination_interior]
-1
-1
-1
-1


---

[mesh]
xTraseiraUDA\traseira23_embaixo.o3d

[illumination_interior]
-1
-1
-1
-1

---

[mesh]
xTraseiraUDA\traseira23_portinhas.o3d

[illumination_interior]
-1
-1
-1
-1

---

[mesh]
xTraseiraUDA\traseira23_lateralesq.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
baseesquerda.bmp
0

[matl_envmap]
envmap.bmp
0.05

---

[mesh]
xTraseiraUDA\traseira23_lateralesq_mascara.o3d

[illumination_interior]
-1
-1
-1
-1


---


[mesh]
xTraseiraUDA\traseira23_prefixos.o3d


[illumination_interior]
-1
-1
-1
-1

[matl]
prefixo.bmp
0

[useTextTexture]
1

[matl_alpha]
2

--


---

############ DETALHES CARROCERIA EXTERNA

	[mesh]
	xTraseiraUDA\traseira23_transparencias.o3d

	[illumination_interior]
	-1
	-1
	-1
	-1

	[matl]
	detalhestgatransp.tga
	0

	[matl_alpha]
	2
	
	[alphascale]
	1

	[matl_noZwrite]

##########################################


---

[mesh]
xTraseiraUDA\traseira23_lanterna2.o3d


[illumination_interior]
-1
-1
-1
-1

---



[mesh]
xTraseiraUDA\traseira23_lanterna3.o3d


[illumination_interior]
-1
-1
-1
-1

---


[mesh]
xTraseiraUDA\traseira23_lanterna5.o3d


[illumination_interior]
-1
-1
-1
-1

---



[mesh]
xTraseiraUDA\traseira23_lanterna6.o3d


[illumination_interior]
-1
-1
-1
-1

---

[mesh]
xTraseiraUDA\traseira23_lanterna7.o3d


[illumination_interior]
-1
-1
-1
-1

---

[mesh]
xTraseiraUDA\traseira23_lanterna8.o3d


[illumination_interior]
-1
-1
-1
-1

---




#########################
INTERIOR TRASEIRA

[mesh]
xTraseiraUDA\traseira23_interior_tras.o3d

[illumination_interior]
0
1
2
3

---

[mesh]
xTraseiraUDA\traseira23_juncao_artic_tras.o3d

[illumination_interior]
0
1
2
3

---

[mesh]
xTraseiraUDA\traseira23_caixarodastras.o3d

[illumination_interior]
0
1
2
3

---

[mesh]
xTraseiraUDA\traseira23_piso_tras.o3d

[illumination_interior]
0
1
2
3

---

[mesh]
xTraseiraUDA\traseira23_teto_int_tras.o3d

[illumination_interior]
0
1
2
3

[matl]
bagulhos.bmp
0

[matl_lightmap]
lightmap-interior.bmp
lights_beleuchtung_oberdeck

[matl]
lampada-apagada.bmp
0

[matl_change]
lampada-apagada.bmp
0
lights_beleuchtung_oberdeck

[matl_item]

[matl_nightmap]
lampada-acesa.bmp

---

[mesh]
xTraseiraUDA\traseira23_caixa_portas_1.o3d

[illumination_interior]
0
1
2
3


---

[mesh]
xTraseiraUDA\traseira23_caixa_portas_2.o3d

[illumination_interior]
0
1
2
3

---

[mesh]
xTraseiraUDA\traseira23_caixa_portas_3.o3d

[illumination_interior]
0
1
2
3


---

[mesh]
xTraseiraUDA\traseira23_caixa_portas_4.o3d

[illumination_interior]
0
1
2
3



---


[mesh]
xTraseiraUDA\traseira23_caixa_motor.o3d

[illumination_interior]
0
1
2
3

---


---

[mesh]
xTraseiraUDA\traseira23_placatraseira.o3d

[matl]
matrix-fonte.bmp
0

[matl_transmap]
\S:1

	[useTextTexture]
	1

[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_LM.bmp
elec_bus_main

[illumination_interior]
0
1
2
3




##########################


[mesh]
xTraseiraUDA\traseira23_escapamento.o3d

[illumination_interior]
-1
-1
-1
-1

############ fumaca

Erzeugt Partikelsystem Rauch, welches an vorherigem Mesh angeheftet ist

	* x, y, z Position
	* x, y, z Ausstr?mrichtung

Ab hier k?nnen wahlweise Variablennamen (nur lokal!) oder Werte eingegeben werden:
	* Geschwindigkeit beim Aussto?
	* Geschwindigkeitsvariation
	* Frequenz
	* Lebensdauer
	* Bremsfaktor
	* Fallkoeffizient
	* Startgr??e
	* Vergr??erungsrate
	* Initialalpha
	* Alphavariation
	* R,G,B

[smoke]
-1.16727
-7.72101
2.8282
-1.072
-5.881
3.184
auspuff_vel
0.2
auspuff_freq
auspuff_leben
0.95
-0.2
0.5
3
auspuff_alpha
10
0
0
0

Kochendes K?hlwasser

[smoke]
-1.16727
-7.72101
2.8282
0
-1
0
2
0.2
engine_kuehlwasser_freq
3
0.95
-0.2
1
3
0.3
10
1
1
1



#########################################

[mesh]
xTraseiraUDA\traseira23_base_lanternas.o3d

[illumination_interior]
-1
-1
-1
-1

---

[mesh]
xTraseiraUDA\traseira23_borracha_parachoque.o3d

[illumination_interior]
-1
-1
-1
-1

---

[mesh]
xTraseiraUDA\traseira23_luz_de_cima_tras.o3d

[illumination_interior]
-1
-1
-1
-1

---

[mesh]
xTraseiraUDA\traseira23_luz_freio.o3d

[illumination_interior]
-1
-1
-1
-1

---

[mesh]
xTraseiraUDA\traseira23_luz_re.o3d

[illumination_interior]
-1
-1
-1
-1


---

[mesh]
xTraseiraUDA\traseira23_luz_seta.o3d

[illumination_interior]
-1
-1
-1
-1

---

[mesh]
xTraseiraUDA\traseira23_parachoque_tras.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
basedireita.bmp
0

[matl_envmap]
envmap.bmp
0.1

############### LANTERNAS



### LANTERNAS


SETAS DOS LADOS

#esquerdo 1

[light_enh_2]
-1.25888
0.72421
0.84802
-1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_l
1.0
0.1
1
1
0.03

#esquerdo 2

[light_enh_2]
-1.25888
-1.82663
0.84802
-1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_l
1.0
0.1
1
1
0.03


#esquerdo 3

[light_enh_2]
-1.25888
-6.46854
0.84802
-1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_l
1.0
0.1
1
1
0.03



#direito 1

[light_enh_2]
1.25888
0.72421
0.84802
1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_r
1.0
0.1
1
1
0.03

#direito 2

[light_enh_2]
1.25888
-1.82663
0.84802
1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_r
1.0
0.1
1
1
0.03


#direito 3

[light_enh_2]
1.25888
-6.46854
0.84802
1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_r
1.0
0.1
1
1
0.03


# navegaçăo atrás

[light_enh_2]
-1.01251
-7.68784
2.91602
0
-1
0
0
0
1
0
0
255
230
140
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03

[light_enh_2]
1.01251
-7.68784
2.91602
0
-1
0
0
0
1
0
0
255
230
140
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03



SETAS TRAZEIRAS

#traseira direita

[light_enh_2]
1.10035
-7.74971
1.75314
0
-1
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_r
1.0
0.1
1
1
0.03

#trazeira esquerda 

[light_enh_2]
-1.10035
-7.74971
1.75314
0
-1
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_l
1.0
0.1
1
1
0.03


luzes de freio

[light_enh_2]
-1.08124
-7.77637
1.43302
0
-1
0
0
0
1
0
0
255
0
0
0.28
180
210
lights_brems
1.0
0.1
1
1
0.03

[light_enh_2]
1.08124
-7.77637
1.43302
0
-1
0
0
0
1
0
0
255
0
0
0.28
180
210
lights_brems
1.0
0.1
1
1
0.03

Rcckfahrscheinwerfer

LUZES DE REH

[light_enh_2]
-1.09404
-7.76256
1.59926
0
-1
0
0
0
1
0
0
255
240
160
0.21
180
210
lights_rueckfahr
1.0
0.1
1
1
0.03

[light_enh_2]
1.09404
-7.76256
1.59926
0
-1
0
0
0
1
0
0
255
240
160
0.21
180
210
lights_rueckfahr
1.0
0.1
1
1
0.03

######### BANCOS


[mesh]
xTraseiraUDA\bancos tras 23.o3d

[illumination_interior]
0
1
2
3

[matl]
VidroSeperadores.tga
0

[matl_lightmap]
VidroSeperadores.tga
lights_beleuchtung_oberdeck

[matl_envmap]
envmap.bmp
0.2

[matl_alpha]
2

[alphascale]
0.9

[matl_noZwrite]

--

[matl]
VidroSeperadores.tga
1

[matl_lightmap]
VidroSeperadores.tga
lights_beleuchtung_oberdeck

[matl_envmap]
envmap.bmp
0.2

[matl_alpha]
2

[alphascale]
0.9

[matl_noZwrite]

--

[matl]
VidroSeperadores.tga
2

[matl_lightmap]
VidroSeperadores.tga
lights_beleuchtung_oberdeck

[matl_envmap]
envmap.bmp
0.2

[matl_alpha]
2

[alphascale]
0.9

[matl_noZwrite]

--

[matl]
VidroSeperadores.tga
3

[matl_lightmap]
VidroSeperadores.tga
lights_beleuchtung_oberdeck

[matl_envmap]
envmap.bmp
0.2

[matl_alpha]
2

[alphascale]
0.9

[matl_noZwrite]

--

[matl]
VidroSeperadores.tga
4

[matl_lightmap]
VidroSeperadores.tga
lights_beleuchtung_oberdeck

[matl_envmap]
envmap.bmp
0.2

[matl_alpha]
2

[alphascale]
0.9

[matl_noZwrite]


### LIGHTMAP DOS BALAUSTRES Q TAO NO O3D DO BANCO


[matl]
balaustres.bmp
0

[matl_lightmap]
lightmap-interior.bmp
lights_beleuchtung_oberdeck

[matl]
balaustres.bmp
1

[matl_lightmap]
lightmap-interior.bmp
lights_beleuchtung_oberdeck

[matl]
balaustres.bmp
2

[matl_lightmap]
lightmap-interior.bmp
lights_beleuchtung_oberdeck

[matl]
balaustres.bmp
3

[matl_lightmap]
lightmap-interior.bmp
lights_beleuchtung_oberdeck

[matl]
balaustres.bmp
4

[matl_lightmap]
lightmap-interior.bmp
lights_beleuchtung_oberdeck

[matl]
balaustres.bmp
5

[matl_lightmap]
lightmap-interior.bmp
lights_beleuchtung_oberdeck




####################################
		JANELAS

JANELAS

[mesh]
xTraseiraUDA\traseira23_janelas.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
vidro.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]


----


[mesh]
xTraseiraUDA\traseira23_janelasint.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
vidro.tga
0

[alphascale]
Envir_Brightness

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]





#######################################
               PORTAS
#######################################

[mesh]
xTraseiraUDA\traseira23_portadir3.o3d

[matl]
vidroporta.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]


[newanim]
origin_from_mesh

origin_rot_x
0

origin_rot_y
0

origin_rot_z
90

anim_rot
door_5
-90

---

[mesh]
xTraseiraUDA\traseira23_portadir3x2.o3d

[matl]
vidroporta.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]


[newanim]
origin_from_mesh

origin_rot_x
0

origin_rot_y
0

origin_rot_z
90

anim_rot
door_5
90

---



A DE TRAS AGORA



[mesh]
xTraseiraUDA\traseira23_portadir4.o3d

[matl]
vidroporta.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]


[newanim]
origin_from_mesh

origin_rot_x
0

origin_rot_y
0

origin_rot_z
90

anim_rot
door_7
-90

---

[mesh]
xTraseiraUDA\traseira23_portadir4x2.o3d

[matl]
vidroporta.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]


[newanim]
origin_from_mesh

origin_rot_x
0

origin_rot_y
0

origin_rot_z
90

anim_rot
door_7
90

---


---


[mesh]
xTraseiraUDA\traseira23_portaesq2.o3d

[matl]
vidroporta.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]

	xx [newanim]
	xx origin_from_mesh

	xx origin_rot_x
	xx 0

	xx origin_rot_y
	xx 0

	xx origin_rot_z
	xx 90

	xx anim_rot
	xx door_7
	xx 90


---

[mesh]
xTraseiraUDA\traseira23_portaesq2x2.o3d

[matl]
vidroporta.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]

	xx [newanim]
	xx origin_from_mesh

	xx origin_rot_x
	xx 0

	xx origin_rot_y
	xx 0

	xx origin_rot_z
	xx 90

	xx anim_rot
	xx door_7
	xx -90


---


[mesh]
xTraseiraUDA\traseira23_portaesq3.o3d

[matl]
vidroporta.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]

	xx [newanim]
	xx origin_from_mesh

	xx origin_rot_x
	xx 0

	xx origin_rot_y
	xx 0

	xx origin_rot_z
	xx 90

	xx anim_rot
	xx door_7
	xx 90


---

[mesh]
xTraseiraUDA\traseira23_portaesq3x2.o3d

[matl]
vidroporta.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]

	xx [newanim]
	xx origin_from_mesh

	xx origin_rot_x
	xx 0

	xx origin_rot_y
	xx 0

	xx origin_rot_z
	xx 90

	xx anim_rot
	xx door_7
	xx -90


--- 

### LUZES


---------

MINHA CONVENCAO: unter = frente, ober = atras


[interiorlight]
lights_beleuchtung_oberdeck
1.8
223
244
253
0
-3.64443
2.86653

[interiorlight]
lights_beleuchtung_oberdeck
1.8
223
244
253
0
-1.15827
2.86653

[interiorlight]
lights_beleuchtung_oberdeck
1.8
223
244
253
0
0.41246
2.86653

[interiorlight]
lights_beleuchtung_oberdeck
1.8
223
244
253
0
1.93486
2.86653


----------------------

