########################################
Sichtbarkeits-Boundingbox
########################################

[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.


[tex_detail_factor]
0.5


########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture\MEPBus_SkinsArt
0

[CTCTexture]
farbschema_tex1
basedireita.bmp

[CTCTexture]
farbschema_tex2
baseesquerda.bmp

[CTCTexture]
bancos
bancos.bmp

[CTCTexture]
bancosespeciais
bancos especiais.bmp

[CTCTexture]
balaustres
balaustres.bmp

###################
Text-Texturen:
###################

PLACA/CHAPA:
0
[texttexture]
ident
Kennz_DtAlt
128
64
0
230
230
230

PREFIXO:
1
[texttexture]
number
StreetBerlin
128
32
1
0
0
0

###################
Script-Texturen:
###################

0: Krüger-Speicher
[scripttexture]
128
32

1: Krüger-Flipdot-Alphakanal
[scripttexture]
1024
256

########################################
[LOD]
0.1
########################################




######################################## SANFONA
######################################## SANFONA
######################################## SANFONA
######################################## SANFONA



###############################################
Dummies für die Animation


[mesh]
sanfonaMEP\sanfonaMEP_ALTA_BiArt_apoioBI1.o3d

[newanim]
origin_trans
0.000
-3.796
0.503
anim_rot
articulationx2_0_beta
0.25

[newanim]
origin_trans
0.000
-3.796
0.503
origin_rot_y
-90
anim_rot
articulationx2_0_alpha
0.25

[mesh]
sanfonaMEP\sanfonaMEP_ALTA_BiArt_apoioBI2.o3d

[newanim]
origin_trans
0.000
-4.016
0.503
anim_rot
articulationx2_0_beta
0.50

[newanim]
origin_trans
0.000
-4.016
0.503
origin_rot_y
-90
anim_rot
articulationx2_0_alpha
0.50

[mesh]
sanfonaMEP\sanfonaMEP_ALTA_BiArt_apoioBI3.o3d

[newanim]
origin_trans
0.000
-4.236
0.503
anim_rot
articulationx2_0_beta
0.75

[newanim]
origin_trans
0.000
-4.236
0.503
origin_rot_y
-90
anim_rot
articulationx2_0_alpha
0.75

[mesh]
sanfonaMEP\sanfonaMEP_ALTA_BiArt_apoioBI4.o3d

[newanim]
origin_trans
0.000
-4.456
0.503
anim_rot
articulationx2_0_beta
1.00

[newanim]
origin_trans
0.000
-4.456
0.503
origin_rot_y
-90
anim_rot
articulationx2_0_alpha
1.00


**************************************
               SANFONA EXTERNA
**************************************

[mesh]
sanfonaMEP\sanfonaMEP_ALTA_BiArt_sanfona_ext.o3d

[illumination_interior]
-1
-1
-1
-1

[smoothskin]

[setbone]
Gelenk_xxx_SanfonaMEPBI_A
0

[setbone]
Gelenk_xxx_SanfonaMEPBI_B
1

[setbone]
Gelenk_xxx_SanfonaMEPBI_C
2

[setbone]
Gelenk_xxx_SanfonaMEPBI_D
3

**************************************
               SANFONA INTERNA
**************************************

[mesh]
sanfonaMEP\sanfonaMEP_ALTA_BiArt_sanfona_int.o3d

[illumination_interior]
0
1
2
3

[smoothskin]

[setbone]
Gelenk_xxx_SanfonaMEPBI_A
0

[setbone]
Gelenk_xxx_SanfonaMEPBI_B
1

[setbone]
Gelenk_xxx_SanfonaMEPBI_C
2

[setbone]
Gelenk_xxx_SanfonaMEPBI_D
3


**************************************
               PEGADOR INTERNO NA SANFONA
**************************************


# bagulho intenro da sanfona
[mesh]
sanfonaMEP\sanfonaMEP_pegador_meio_articulacao.o3d

[newanim]
origin_trans
0.000
-4.031
0.617
anim_rot
articulationx2_0_beta
0.5

[newanim]
origin_trans
0.000
-4.031
0.617
origin_rot_y
90
anim_rot
articulationx2_0_alpha
-0.5

[illumination_interior]
0
1
2
3

**************************************
              MEIA LUA
**************************************


# meia lua

[mesh]
xMeio\traseirameio_piso_sanfona_meia_lua.o3d

[newanim]
origin_trans
0.000
-4.456
0.503
anim_rot
articulationx2_0_beta
1

[illumination_interior]
0
1
2
3

[mesh]
xMeio\traseirameio_piso_sanfona_reto.o3d

[illumination_interior]
0
1
2
3



######################################## FIM SANFONA
######################################## FIM SANFONA
######################################## FIM SANFONA
######################################## FIM SANFONA



**************************************
               ÊÎËÅÑÀ
**************************************

[mesh]
extras\extras_rodatrailer2.o3d


[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
1
-0.39
0.51
anim_rot
Wheel_Rotation_2_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_2_R
1



[mesh]
extras\extras_rodatrailer1.o3d


[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
-1
-0.39
0.51
anim_rot
Wheel_Rotation_2_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_2_L
1




**************************************
               CARROCERIA
**************************************

	#nao tem no trolebus
	[mesh]
	xMeio\traseirameio_escapamento.o3d

	[illumination_interior]
	-1
	-1
	-1
	-1

--------------


---

[mesh]
xMeio\traseirameio_lateraldir.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
basedireita.bmp
0

[matl_envmap]
envmap.bmp
0.05

---

[mesh]
xMeio\traseirameio_lateraldir_mascara.o3d

[illumination_interior]
-1
-1
-1
-1

---

[mesh]
xMeio\traseirameio_teto.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
basedireita.bmp
0

[matl_envmap]
envmap.bmp
0.05


---

[mesh]
xMeio\traseirameio_embaixo.o3d

[illumination_interior]
-1
-1
-1
-1

---

[mesh]
xMeio\traseirameio_lateralesq.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
baseesquerda.bmp
0

[matl_envmap]
envmap.bmp
0.05

---

---

[mesh]
xMeio\traseirameio_lateralesq_mascara.o3d

[illumination_interior]
-1
-1
-1
-1




[mesh]
xMeio\traseirameio_lanterna2.o3d


[illumination_interior]
-1
-1
-1
-1

---



[mesh]
xMeio\traseirameio_lanterna3.o3d


[illumination_interior]
-1
-1
-1
-1

---


[mesh]
xMeio\traseirameio_lanterna5.o3d


[illumination_interior]
-1
-1
-1
-1

---



[mesh]
xMeio\traseirameio_lanterna6.o3d


[illumination_interior]
-1
-1
-1
-1

---



[mesh]
xMeio\traseirameio_tampao_traseiro.o3d


[illumination_interior]
-1
-1
-1
-1

---



#########################
INTERIOR TRASEIRA

[mesh]
xMeio\traseirameio_interior_tras.o3d

[illumination_interior]
0
1
2
3

---

[mesh]
xMeio\traseirameio_juncao_artic_tras.o3d

[illumination_interior]
0
1
2
3

---

[mesh]
xMeio\traseirameio_caixarodastras.o3d

[illumination_interior]
0
1
2
3

---

[mesh]
xMeio\traseirameio_piso_tras.o3d

[illumination_interior]
0
1
2
3

---

[mesh]
xMeio\traseirameio_teto_int_tras.o3d

[illumination_interior]
0
1
2
3

[matl]
bagulhos.bmp
0

[matl_lightmap]
lightmap-interior.bmp
lights_beleuchtung_oberdeck

--

[matl]
lampada-apagada.bmp
0

[matl_change]
lampada-apagada.bmp
0
lights_beleuchtung_oberdeck

[matl_item]

[matl_nightmap]
lampada-acesa.bmp


---

[mesh]
xMeio\traseirameio_janelas_borrachas.o3d

[illumination_interior]
-1
-1
-1
-1



---

[mesh]
xMeio\traseirameio_janelas_borrachas_mascaras.o3d

[illumination_interior]
-1
-1
-1
-1

---

---

[mesh]
xMeio\traseirameio_martelos.o3d

[illumination_interior]
0
1
2
3



[mesh]
xMeio\traseirameio_caixa_portas_1.o3d

[illumination_interior]
0
1
2
3


---

[mesh]
xMeio\traseirameio_caixa_portas_2.o3d

[illumination_interior]
0
1
2
3



############### LANTERNAS



### LANTERNAS


SETAS DOS LADOS

#esquerdo 1

[light_enh_2]
-1.25888
0.72421
0.84802
-1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_l
1.0
0.1
1
1
0.03

#esquerdo 2

[light_enh_2]
-1.25888
-2.13868
0.84802
-1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_l
1.0
0.1
1
1
0.03


#direito 1

[light_enh_2]
1.25888
0.72421
0.84802
1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_r
1.0
0.1
1
1
0.03

#direito 2

[light_enh_2]
1.25888
-2.13868
0.84802
1
0
0
0
0
1
0
0
200
130
0
0.22
150
200
lights_blinker_r
1.0
0.1
1
1
0.03



# navegação atrás

[light_enh_2]
-1.10581
-3.67351
2.95385
0
-1
0
0
0
1
0
0
255
230
140
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03

[light_enh_2]
1.10581
-3.67351
2.95385
0
-1
0
0
0
1
0
0
255
230
140
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03


######### BANCOS


[mesh]
xMeio\bancos meio.o3d

[illumination_interior]
0
1
2
3

[matl]
VidroSeperadores.tga
0

[matl_lightmap]
VidroSeperadores.tga
lights_beleuchtung_oberdeck

[matl_envmap]
envmap.bmp
0.2

[matl_alpha]
2

[alphascale]
0.9

[matl_noZwrite]

--

[matl]
VidroSeperadores.tga
1

[matl_lightmap]
VidroSeperadores.tga
lights_beleuchtung_oberdeck

[matl_envmap]
envmap.bmp
0.2

[matl_alpha]
2

[alphascale]
0.9

[matl_noZwrite]


### LIGHTMAP DOS BALAUSTRES Q TAO NO O3D DO BANCO


[matl]
balaustres.bmp
0

[matl_lightmap]
lightmap-interior.bmp
lights_beleuchtung_oberdeck

[matl]
balaustres.bmp
1

[matl_lightmap]
lightmap-interior.bmp
lights_beleuchtung_oberdeck

[matl]
balaustres.bmp
2

[matl_lightmap]
lightmap-interior.bmp
lights_beleuchtung_oberdeck



####################################
		JANELAS

JANELAS

[mesh]
xMeio\traseirameio_janelas.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
vidro.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]


----


[mesh]
xMeio\traseirameio_janelasint.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
vidro.tga
0

[alphascale]
Envir_Brightness

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]





#######################################
               PORTAS
#######################################

[mesh]
xMeio\traseirameio_portadir3.o3d

[matl]
vidroporta.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]


[newanim]
origin_from_mesh

origin_rot_x
0

origin_rot_y
0

origin_rot_z
90

anim_rot
door_7
-90

---

[mesh]
xMeio\traseirameio_portadir3x2.o3d

[matl]
vidroporta.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]


[newanim]
origin_from_mesh

origin_rot_x
0

origin_rot_y
0

origin_rot_z
90

anim_rot
door_7
90

---


[mesh]
xMeio\traseirameio_portaesq2.o3d

[matl]
vidroporta.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]


	xx [newanim]
	xx origin_from_mesh

	xx origin_rot_x
	xx 0

	xx origin_rot_y
	xx 0

	xx origin_rot_z
	xx 90

	xx anim_rot
	xx door_7
	xx 90


---

[mesh]
xMeio\traseirameio_portaesq2x2.o3d

[matl]
vidroporta.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_preto.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]


	xx [newanim]
	xx origin_from_mesh

	xx origin_rot_x
	xx 0

	xx origin_rot_y
	xx 0

	xx origin_rot_z
	xx 90

	xx anim_rot
	xx door_7
	xx -90


--- 

### LUZES

---------

MINHA CONVENCAO: unter = frente, over = atras

[interiorlight]
lights_beleuchtung_oberdeck
1.8
223
244
253
0
-2.64443
2.86653

[interiorlight]
lights_beleuchtung_oberdeck
1.8
223
244
253
0
-1.15827
2.86653

[interiorlight]
lights_beleuchtung_oberdeck
1.8
223
244
253
0
0.41246
2.86653

[interiorlight]
lights_beleuchtung_oberdeck
1.8
223
244
253
0
1.93486
2.86653


----------------------

